Saturday, April 25, 2015

Webcomic Roundup: The Future of Comics

I'm a little late to this game, but I figured I'd do a brief rundown of the webcomics I follow and try to say something about them. Some of them are quite popular and well-known, but I'll try to say something about them anyway.

xkcd: I'm pretty sure everybody knows about xkcd, but it's still worth talking about. There are very few people who make a full-time living out of their webcomic, and Randall Munroe is one of them. In addition to being a hallmark of geek culture and fans of graphs, xkcd also does a lot of things that push the technological and conceptual limits of comics, such as xkcloud, the live-updating comic that followed the Rosetta Probe's landing on a comet, pixels, Lorenz, frequency, time, click and drag, and a bunch more that I can't find the link to right now.

Dinosaur Comics: this is an odd one. It's a serial comic where the art and panel layout never change, only the text. Is it a brilliant deconstruction of narrative and temporal perception in static visual media, or is Ryan North just really lazy? We may never know. This comic also inspired the indie-published short story anthology Machine of Death, which is really cool.

PvP: One of the few surviving members of the swarm of early 2000s Comics About Videogames. What's interesting to me about this one is that it began as a pretty classic "nerd" comic, in the sense that the characters were merely an avenue for the writer to make jokes about whatever game they were currently playing, but eventually evolved into a more traditional comedy-drama, with a cast of rich and relatable characters. Games are hardly mentioned these days.

Girls with Slingshots: This one just recently wrapped up (sort of), and is currently in the process of re-releasing its earlier comics in full color, so it's the perfect time for you to pick it up. It's a relationship comedy-drama comic in the style of Dykes to Watch Out For, but with an arguably even more colorful cast.

Penny Arcade: I really don't know how well-known this comic is outside of the "gaming" community, but its gotta be one of the most successful webcomics of all time. Jerry Holkins and Mike Krahulik went from a pair of guys who make funny pictures to being two of the most influential people in the gaming industry. They founded PAX, the largest gaming convention in the world, and Child's Play, a charity that has raised over 33 million dollars to date! In addition to the main Penny Arcade strip, they also have several other projects going, including more serious, story-based, large-format comics, and The Trenches, a collaboration with Scott Kurtz, creator of PvP. What's interesting to me about The Trenches is seeing three guys, who all sort of stumbled their way into professional comics creation, building a brand new comic from the ground up in a much more "professional" manner. It's interesting to see the differences between the sort of natural growth of their original comics, compared to the more planned-out approach seen in the Trenches. It's not better, necessarily, but it's certainly different.

Camp Weedonwantcha: This comic was created by Katie Rice, winner of the Penny Arcade Strip Search competition. I think it sets an interesting precedent for a new kind of "publishing" on the web, where up-and-coming artists have the opportunity to gain from the popularity of established creators. Katie has another comic, Skadi, which I actually haven't read.

Questionable Content: I don't know if I have anything to say about this one, except that it's smart and funny and you should read it.

Manly Guys Doing Manly Things: This is a hilarious comic whose whole schtick is to poke fun at the stereotypical Gruff Muscle Man that's so common in  movies and videogames. An interesting thing to note about this one is that the creator (whose name I should know, but I only know her by the handle Coelasquid), is a professional animator. She has a full-time and very demanding job working in television, but still makes it a point to put out a comic every week. You have to admire that kind of dedication. She also has a new project called Platinum Black, which is again a more serious, large-format comic. That one updates.... less regularly.

Awkward Zombie: Katie Tiedrich is the only comic artist I know of who has a degree and a job in a non-art-related field. Those who've been reading the comic long enough have followed her as she went off to college, and then graduated and got a job. Seeing someone so committed to two very different (and, again, very demanding) interests is inspiring. She's also the only comic artist I know of who's still doing hourly comics.

Lackadaisy: A lot has been said about Lackadaisy, I don't need to sing its praises any more... but I'm going to anyway. Tracy Butler brings a greater level of care and attention to detail and historical accuracy than in any other comic I'm aware of. Which is probably why she averages less than a page a month. That she's able to update so rarely and still maintain such an avid readership is a testament to just how good this comic is.

The Abominable Charles Christopher: This, in my opinion, is the most criminally underrated comic out there today. Karl Kerschl (another example of an industry professional, drawing this in his spare time because it's a story he deeply cares about) has crafted an elegant universe where goofy, Pogo-style antics somehow fit seamlessly beside a sprawling mythological epic.

Beret: A comic by a Ringling grad, and yet another working industry professional! The whole schtick of this comic is wonderful. Kent Mudle uses word balloons in a way not quite like any other comic artist. It creates a unique, sort of punctuated tone and style of reading, as though the whole story is happening in slow-motion.

Spinnerette: This is a somewhat bizarre case of a person trying to do a classic superhero comic in a web format. We tend to think of superhero stories as being the sole domain of the Big Two, there's something that's at first almost uncomfortable about reading an indie superhero effort. Of course, the parody factor is strong here, which should be clear enough from the protagonist's name and power set. But I think ultimately this is meant as an honest and serious attempt at a brand new perspective on the superhero genre, and the creator KrazyKrow does it quite well. A female hero identity that's passed down from generation to generation, and ultimately adopted by a man because there were no more female heirs? Genius.

Pictures for Sad Children: this is the last one I want to talk about today. It was one of my favorite comics, before John Campbell (creator Hourly Comic Day), apparently fed up with people complaining about late Kickstarter rewards, and disillusioned with capitalism in general, removed the entirety of the comic from his website, and also burned the remaining kickstarted books. The whole ordeal is terrifying to me, because people jokingly say that "nothing ever gets deleted from the internet", but there are now only a handful of the original comics to be found on stray blogs and image hosting sites. All that art is just... gone. What does that mean for the future of comics?

Thursday, April 16, 2015

Jim Henson's Tale of Sand

Tale of Sand is a graphic novel adapted in 2011 by Ramon K. Perez from an unproduced film script written by Jim Henson and Jerry Juhl.

I've been putting off writing about this book for a while, because I still can't form an opinion about it. On the one hand, it's got all the hallmarks of classic Jim Henson: a whimsical narrative style, a fantastical setting, lighthearted yet subtly twisted humor, all grounded by a lovable protagonist. But on the other hand, the book is a complete clusterfuck of unrelated symbology, strung together through a series of disjointed events. The work is a Mind Screw in the purest sense, and as such is inherently unsatisfying.

The problem, as I see it, is that I can't for the life of me figure out what Tale of Sand is supposed to be about. It's far too surreal to just be a classic adventure story, and too high-concept to be written off as irreverent, Monty Python-esque comedy. Jim Henson doesn't really have a penchant for just doing "weird for the sake of weird." But if there is some deeper allegorical meaning to all the elements of this story, I just can't find it.

In the book's Foreword, a quote from Jerry Juhl ascribes the Tale of Sand script to a sort of cultural paranoia in the late '60s, saying a lot of people were writing stories "...about people trapped in situations and thinking they got out, and then discovering that they didn't." In the Afterword, Lisa Henson suggests that the story is a reflection of the fears and uncertainties that her father felt as an aspiring artist trying to break into Hollywood. Either or both of these interpretations may be true, I suppose. But it still doesn't relieve the itching feeling in the back of my mind that I'm missing something bigger.

...

I've been speaking so far as though Jim Henson was the sole creator of this work, but something certainly should be said of the artist, Ramon Perez. (Jerry Juhl of course was also an important member, but as I am largely unfamiliar with him as an artist, and am less clear on what aspects of the final product are his contribution, I don't have much of anything to say about him.)

Perez breathes life into the story through the graphic novel form. His art dances on the border between cartoonishness and realism, creating the perfect environment for the surreal narrative of Tale of Sand. Perez also cleverly avoids the pitfall of simply creating storyboards for a film. He makes it a point to take full advantage of the comics page, and give Tale of Sand a signature look and feel that lets the book stand as a complete work of art on its own. But at the same time, the book is acting as an elegy for the film that might have been, for a vision that might only have been able to be properly realized in the hands of Henson himself. Pages of the original script are interwoven into the very scenery and landscape of the story, as if to remind you that this book, like all creative works, is only one interpretation, one possible result of the artist's original, pure creative vision.

Maybe that's the point of the whole thing. Maybe Tale of Sand is a story so personal, it only ever really made sense to Jim. Maybe what Tale of Sand is about, is every individual's endless struggle to find what it's about.

... God, that sounds pretentious as fuck.

Sunday, March 22, 2015

Deva Zan, by Yoshitaka Amano

Deva Zan is a graphic novel about an ancient Buddhist god, who embarks on a quest, traveling through various alternate dimensions in order to restore his memories and prevent the world from succumbing to Ku, or chaos. The book is composed in the same style Amano employed in Neil Gaiman's The Dream Hunters, with full or double-page illustrations accompanied by short prose passages, more like an illustrated storybook than a traditional comic. It is, as far as I know, the first original work by illustrious illustrator Yoshitaka Amano, which might explain why it feels so juvenile and amateurish. The plot reads something like a cross between Stephen King's The Dark Tower and a rejected Final Fantasy script. I'm inclined to think that at least part of the problem comes from translation difficulties, but that excuse can only go so far.

At one point while writing this blog post, I had planned to say something to the effect that Deva Zan felt more like a rough outline for a movie than a fully-finished literary work in its own right. And then, after a little bit of research, I discovered that that's pretty much exactly what it is. Deva Zan was first revealed to the world as the first project from Amano's newly formed film company, Studio Devaloka. They had a trailer and everything:


The movie was first set to be released in 2012, and its current fate is anybody's guess. But at some point in 2013, Amano apparently decided to bundle up a bunch of the concept illustrations he'd done for the movie, and publish it in a book. The result is a hefty tome full of gorgeous illustrations, juxtaposed with blocks of text that are as awkward to read as Star Wars: The Novelization of the Movie.

But perhaps I'm being unfair. Deva Zan is just one of those comics where the story is meant to be in service to the art, instead of the other way round. And by all accounts the art is gorgeous. I can certainly think of worse ways to spend my time than in sifting through a 300-page collection of Amano illustrations, though I still sometimes have trouble parsing his bizarre blend of fine-art sensibilities and wide-eyed androgynous manga men. Given that Amano played such a big role in developing what's now known as the stereotypical anime look, it seems disingenuous to suggest that his art looks too cliche. But I can't help my own perceptions; It's 2015, and what might once have been an innovative and signature style, now just reminds me of crappy drawings scrawled in the backs of history notebooks by angsty teenagers who just discovered Bleach.

Thursday, March 19, 2015

Jean "Moebius" Giraud's Heavy Metal comics

"Are you confused? Well why not? This was written by a Frenchman..."

The most impressive thing to me about Moebius is how he is consistently able to do so much with so little, telling complete and thought-provoking stories in as few as two pages. At their best, these stories are a perfectly timed snapshot of a vast universe with a rich and textured history, our brief glimpse of which leaves us with more questions than answers, begging to know more...

And at their worst, they are incomprehensible conglomerations of non sequitur imagery, held together only by the implicit affirmation that the creator must have had some idea of what he was doing, even if nobody else does. And yet, even in these cases I can't help but admire Moebius for his whimsical drawings and charming blend of surrealist fantasy.

Another thing I admire is how easily he appears to be able to jump between different visual styles to suit the tone of the story, finding the perfect point on the spectrum between detailed realism and iconic cartoons. But somehow, no matter what style he settles on, it is still always distinctly Moebius.

So I guess what I'm saying is, I'm a fan.

Wednesday, March 18, 2015

Fun Home, by Alison Bechdel

I'd just like to start by saying that I think drawing yourself masturbating must be a really weird experience. This is the second comic I've written about for this blog where the author has done that. (the first being *Blankets*)

Anyway, I'd previously been aware of the name Alison Bechdel in reference to the Bechdel Test, but this was my first experience actually reading any of her work. In preparation for reading this, I also read some Dykes to Watch Out For, since that seems to be the thing she is best known for, and that honestly did not get my hopes up for Fun Home. It just seems to me that the conceit of having a bunch of lesbians with nothing better to do than sit around talking about being lesbians is not particularly compelling. Nor does it seem to really send a message of "Gays are People too" when it's apparently impossible to be gay without also being a radical political activist. Or maybe I just can't relate to the struggles of the Pre-2000-Era gay community.

Homosexuality is a major theme in Fun Home as well, but treats it as just one aspect of its title characters, rather than the singular defining trait. The fact that Alison and her father are gay is not 'meaningful' in its own right, but in the ways in which it affects their interpersonal relationships. And this gets at the heart of what makes Fun Home such a powerful read: It's such a deeply personal story, and told by Bechdel in such a relatable way, that I feel like I really know these characters.

I'm starting to think that comics are a particularly effective medium for autobiography. I'm not entirely sure why. Maybe it's because the visual medium allows us a more intimate view of the author's perspective through their drawings; but, unlike with film and animation, which usually take several people working together to produce, the individuality of the story is not lost in the process of creation.

That said, there are some stylistic elements in Fun Home that I can't help but be puzzled at. Bechdel possesses a Brobdingnagian propensity for baroque vocabulary, which sporadically obfuscates the otherwise candorous nature of her intended message. It reminds me of Scott McCloud's parable of the writer and artist, who keep working at mastering their individual craft until they find themselves on opposite ends of a creative gulf, and end up having to work their way back towards each other. The constant literary references can be similarly daunting. I enjoy a good analogy as much as the next guy, but when Bechdel starts comparing her own life to three different classic works in the same chapter, it can get a bit hard to keep up.

One of the more interesting aspects of the book is the nonlinear approach it takes to telling the story. Events are not told in chronological order; rather, each chapter tells a new story that adds up to the greater whole, like adding pieces to a puzzle one by one until you can finally see the bigger picture. A chapter may cover several years, or just one weekend. It strikes me as a clever way to approach an autobiographical story, as our own lives are rarely as neat and tidy as a typical work of fiction.



Saturday, March 14, 2015

Maus, by Art Spiegelman

There are a lot of factors to consider when looking at the use of caricature and stereotyping in Maus. On the surface it seems to be a pretty harmless visual device, stemming from a simple and compelling metaphor: Nazis and Jews as Cats and Mice, respectively. In this aspect, at least, I think the metaphor is working as intended. It highlights the powerlessness that the Jews would have felt, and even the particular manner of stylization highlights this effect: the Jew-mice all have rounded edges and non-threatening wide eyes, while the Cat-zis are all sharp and pointy and nasty.

But is it a good idea to be depicting the Jews all as an easily identifiable, ethnically distinct, and arguable inferior species, when that's exactly what the Nazis were doing in the first place? Is drawing Jews as a collective Race of Victims an insult to those who struggled through the holocaust, or is Spiegelman simply showing a group of people united against hardship? For that matter, is it fair to draw all Germans as snarling monstrous cats, even those who may themselves have been opposed to the war and the holocaust?

The issue only gets hairier when you factor in the Poles, French and Americans. If the choices of Cats and Mice for Germans and Jews carry deliberate connotations, It's natural to expect that the other animals would as well. But searching for deeper meaning, or hidden offense, where none was intended, may ultimately just be detracting from the overall impact of the novel. Maus doesn't seem like the kind of story that's trying to hide anything with a lot of complex literary layers; all the major themes are right there on the surface. Several chapters feature the author himself explicitly talking about his own desires and concerns about the book.

To me, the issue ultimately boils down to whether Maus would have been as successful had the characters all simply been drawn as humans (successful as a story overall, not in the sense of critically or financially successful). Of course, this is a question that is impossible to answer with any certainty. I know that the intrigue and novelty of a holocaust story about mice was part of what got me to pick up the book the first time I read it. And all of the usual considerations about caricature in comics apply here as well of course; although they could just as easily apply to stylized human characters. And then there's the possibility to consider that using cartoon mice may have caused some readers to write the book off as frivolous, childish, or insulting. Then again, maybe that's part of the point: to surprise people who don't normally read comics. I know a lot of my own family members who've read Maus, but wouldn't be caught dead reading a Superman comic.

All this talking in circles is basically my way of saying that I don't have a fucking clue what any of it "means". All I can say for sure is that I enjoyed the book, I think it treated the historical stuff respectfully, and that it told a more personal and compelling story than most of the other holocaust accounts that I've read (not that I've read all that many).